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How chess pieces move

How chess pieces move

The absolute starting point: what each piece can and cannot do on the board.

Key takeaway

Every piece has its own rules: learning them by heart is the one unavoidable step.

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From b1, the knight can jump straight to a3 or c3, even surrounded by its own pieces: it's the only piece that jumps over others.

Picture the chessboard as a tiny kingdom with 6 kinds of inhabitants, each with their own way of getting around. Once you know their rules, you'll never forget them again!

The pawn: the little soldier that never retreats

The pawn moves straight ahead, one square at a time (two on its very first move), but it can only capture diagonally. Once it has moved forward, it can never go back: it's the only inhabitant of the kingdom that never retreats! And if it manages to reach the far end of the board, a big reward awaits: it gets promoted into a more powerful piece, almost always a queen.

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The white pawn on e4 can advance straight ahead to e5, but can only capture diagonally, on d5 or f5.

Did you know?

A pawn that reaches the last rank can even be promoted into a second queen! Nothing stops you from having two queens on the board at once, a great way to surprise an opponent who isn't expecting it.

The rook: it charges in a straight line

The rook moves like an arrow: straight ahead, horizontally or vertically, as far as it wants, as long as nothing blocks its path. It can never jump over another piece. On a wide-open file or rank, it becomes fearsome.

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The rook on d4 controls the whole d-file and the whole 4th rank, as far as it wants in all four directions.

The bishop: the traveler of the diagonals

The bishop glides diagonally, as far as it wants. One important detail: each bishop always stays on the same color square it started on! A bishop that begins on a light square will never set foot on a dark one, even after a hundred moves. That's why players talk about the "light-squared bishop" and the "dark-squared bishop".

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The bishop on c1 glides diagonally, always on light squares: it will never set foot on a dark one, even after a hundred moves.

The knight: the only one that knows how to jump

The knight moves in an "L" shape: two squares in one direction, then one square to the side. A little confusing at first, but here's a trick so you never get it wrong again: trace the letter L around it in any direction, and you'll find every square it can reach. Best of all, it's the only piece in the game that can jump over others, just like a real horse leaping over an obstacle. Look at the diagram below: even surrounded by its own pieces on the very first move, the knight can jump straight to a3 or c3!

The queen: the most powerful piece in the kingdom

The queen combines the powers of the rook and the bishop at once: she moves in a straight line or diagonally, as far as she wants. She's the most powerful piece on the whole board, which is exactly why you shouldn't send her out alone too early: plain little pawns could be enough to chase her away.

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The queen on d4 combines the powers of the rook and the bishop: straight lines and diagonals, as far as she wants.

The king: precious, but fragile

The king only moves one square at a time, in any direction. He's precious but fragile: he can never move to a square watched by an enemy piece, that's an illegal move, not just a bad idea. The whole game revolves around protecting him. And unlike every other piece, he's never actually captured: he's put in "checkmate", meaning he's trapped with no way to escape. The game ends immediately.

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The king on d4 can move one square at a time, in any of the eight directions around it, never further.

Quick recap

  • Pawn: moves straight ahead, captures diagonally, never retreats
  • Rook: straight line, as far as it wants
  • Bishop: diagonal, always on the same color square
  • Knight: "L" shape, the only piece that can jump over others
  • Queen: rook and bishop combined, the most powerful of all
  • King: one square at a time, never onto a watched square

Now that you know everyone in the kingdom, there's only one thing left to do: watch them play together on a real board!

Check your understanding

Which is the only piece that can jump over other pieces?